Showcasing projects and stuff I've built.
A reusable portfolio website template with data-driven projects and experiences that I actively use myself, built so anyone can clone it and update content with modular components.

A 3D voxel-based game engine built from scratch with C++ and OpenGL, compiled to WebAssembly for browser-based gameplay. Features procedural terrain generation, dynamic lighting, basic physics, and basic mechanics such as breaking and placing blocks.

A drag-and-drop web app for teaching Python memory models with guided practice, free-form testing, and automatic grading.

A UE5 plugin and Python toolkit for training and running reinforcement learning agents inside Unreal projects.

A Shopify-style online store for toys and models with automated data aggregation.

A mobile app that lets users quickly store receipts with a photo and tracks spending for better budgeting.

An intelligent flashcard generation app that uses AI and reinforcement learning to create personalized study materials from lecture notes, adapting to each student's learning needs.

An Unreal Engine app that visualizes active commercial flights on a world-scale map with live flight data and interactive camera controls.

A personal learning project exploring image classification with scikit-learn SVMs and a simple GUI for cat detection.

A high school physics project that simulates 2D collisions between two point masses using conservation of momentum.